By Sumanta Guha
From geometric primitives to animation to 3D modeling to lighting fixtures, shading, and texturing, Computer photos via OpenGL®: From idea to Experiments, moment version presents a entire advent to special effects that makes use of an lively studying sort to educate key options. both emphasizing idea and perform, the publication presents an knowing not just of the rules of 3D special effects, but additionally using the OpenGL® program Programming Interface (API) to code 3D scenes and animation, together with video games and films.
The undergraduate middle of the publication is a one-semester series taking the scholar from 0 wisdom of special effects to a mastery of the basic innovations having the ability to code purposes utilizing fourth-generation OpenGL. the remainder chapters discover extra complex subject matters, together with the constitution of curves and surfaces and the applying of projective areas and transformations.
New to the second one Edition
- 30 extra courses, 50 extra experiments, and 50 extra exercises
- Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
- Coverage of:
- Vertex buffer and array objects
- Occlusion culling and queries and conditional rendering
- Texture matrices
- Multitexturing and texture combining
- Point sprites
- Image and pixel manipulation
- Pixel buffer objects
- Shadow mapping
The book’s web site at www.sumantaguha.com offers application resource code that runs on quite a few systems. It incorporates a consultant to fitting OpenGL and executing the courses, designated software program to aid run the experiments, and figures from the booklet. the location additionally comprises an instructor’s handbook with recommendations to a hundred difficulties (for qualifying teachers only).
Read Online or Download Computer graphics through OpenGL : from theory to experiments PDF
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Additional info for Computer graphics through OpenGL : from theory to experiments
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